Tag Archive: Controversy


Cata Druid talents

This is a series of “oh hai MMO champion, you have better data… EDIT!”

http://www.wowtal.com/#k=ffVVh9Vg22J.9dw.druid

Master Shapeshifter: It’s caster and tree form with 2/4% buff, so… Yeah, you rolled into caster form. Kthnx Blizz, but now whenever someone wants to heal themselves… -Moonkin->Caster->Regrowth&Rejuv->Moonkin. So, that’s a bit weird there.

Subtlety: TBR (to be removed or redesigned). Well, okay. I don’t have threat problems, I’m pretty sure only newbie druids have them… So yeah, I can understand this.

Nature’s Bounty: 10/20/30/40/50% increase to critical effects, and 20/40/60/80/100% chance to reduce the Swiftmend CD.

Swiftmend: Up from 16% base mana to 20% base mana. Also, it now says it will consume a Rejuv or Regrowth to heal a target for 1.

/sarcasm WTFBBQ NERF!!! /sarcasm off

Empowered Touch: 10/20% bonus healing effects for Healing Touch, and 50/101(?)% chance for your Nourish to refresh Lifebloom.

Tree of Life: Some of our spells are temporarily enhanced while shifted. These are: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns and Wrath.

It’s the tree of DESTRUCTION! RAFARGLE TREEE OF DOOOOOOOMMMM!

Improved Barkskin: 10/20% armor contribution gain while in travel form or not shifted and a 5/10% damage reduction (not clear if this is only in travel/unshifted)

Gift of the Earthmother: 2/4/6/8/10% increase to Lifebloom bloom, and 3/6/9/12/15% insta-rejuv.

Wild Growth: Not 66, but 69% base mana! 10 seconds cooldown for a 7sec AoE.

Design Completion First Pass:

Balance: 95%

Feral: 100%

Resto: 90%

TO DO:

*Feral PvP?

*Rebuild Thorns

*Restoration health raid-buff.

/Edit off

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ZOMG! Wait, phooey, does this mean Beta’s out? No, BRK is still posting Alpha doings while not breaking NDA.

According to Blizz, the talent trees are 90/90/85% finished. SO THEY CAN CHANGE.

Link to talent build: http://cata.wowhead.com/talent#0

I’m going to start with analyzing the Tree Talents. Kitty Bear talents in a few days. (Edit: Ah-heh-heh-heh, I’m going away on a familial vacation for  approx 10-13 days… soooo…. Ah-heh. Wait a bit longer.)

These are obviously subject to change. Especially the ©ø∂∂嵘´∂ tree talent.

Tier 1 Resto talents:
Blessing of the Grove 0/2: Increases the healing done by your Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6%, and the damage done by your Claw and Shred by 2/4%.

A direct bonus to our Rejuv, this will be something every Resto Druid will pick up, as Furor remains useless to us.

Nature’s Focus 0/3: Reduces the pushback suffered from damaging attack while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Tranquility and Regrowth by 23/46/75%.

Still the same, but now we’ll have to take it to get to tier 2.

Improved Mark of the Wild has been removed.

Furor 0/5: Still useless, not changed. MOVING ONWARDS *fume*

Tier 2 Resto Talents:

Perseverance 0/5: Reduces all spell damage taken by 2/4/6/8/10%

PVP! Now if I actually did PvP, this could be interesting. This has taken the place of Naturalist, which has been moved down a tier (QQ feral druids) to where Intensity now stands. Intensity has been removed.

Subtlety 0/3: Reduces threat caused by Resto spells by 10/20/30%

Now no longer of interest to Balance druids, this just give Restos a straight 10/20/30% reduction in threat. I couldn’t care less, except it looks like we might have to pick this up. Until I see threat issues in Cata, I’ll reserve judgement.

Natural Shapeshifter 0/3: Reduces the mana cost of all shapeshifting by 10/20/30%

This spell, and the one it leads into, Master Shapeshifter are still the same.

Tier 3 Resto Talents:

Naturalist 0/5: Reduces the cast time of your Nourish and Healing Touch spells by .1/.2/.3/.4/.5 sec and increases the damage you do in all forms by 2/4/6/8/10%

By throwing Nourish into the pot, this spell becomes a lot more attractive for druid tank healers. A fast, boosted-by-HoTs spell? I would expect some changes to the Nourish spell or a nerf to talent or spell when Beta pops and Blizzard receives feedback.

Omen of Clarity 0/1: It remains the same, a bulwark against the changes around us.

Yay.

Master Shapeshifter 0/2: Grants an effect which lasts while the druid is in the respective shapeshift form. Tree of Life: Increases healing by 2/4%.

…Okay, say it with me, WTF!? We’re not going to be in tree form nearly as much, and they said they would redistribute the effects of it into talents. Why hasn’t that gone away? We become super-healer with… special sprinkles on top? Phoooooo, Blizzard. Stick that into some self-buff!

Tier 4 Resto Talents:

Improved Rejuvenation 0/3: Increases the effect of your Rejuvenation and Swiftmend spells by 5/10/15%.

Straight up buff, yahoo. This is part of Blizzard’s ‘okay stick all the tree form stuff into here and c’mon we can cram it in!’ Ah =P ffffft. However, this does do very nice things to Swiftmend, and makes me a happy druid. (But not a tree, cause we won’t be trees anymore, remember?)

Tranquil Spirit 0/5: Still the same, but I would warrant it’ll become much more important because we’ll have to manage our mana more. ATM, my druid does not use it and she has no problems healing through Marrowgar and Deathwhisper without an Innv half of the time.

Tier 5 Resto Talents:

Nature’s Swiftness 0/1: Same old spell. Wonderful when macro’d to Healing Touch!

Improved Tranquility 0/2: Reduces the threat caused by Tranquility by 50/100% and reduces the damage you take while channeling Tranquility by 25/50%

…Tranquility with no threat and you take less damage while casting it? Huh, cool. But the cool down is no longer being reduced 30/60%, making it less useful, but still good for the correct situations.

Tier 6 Resto Talents:

Living Seed 0/3: This is the same as the old talent, but it now leads into an über-cool talent below it.

über-cool talent is über-cool.

Nature’s Bounty 0/5: For rank 1 (and I assume the other later) Increases the critical-effect chance of your Regrowth spell on targets at or below 25% health, and you have a 20% chance when you critically heal with Healing Touch or Nourish to reduce the remaining cool down on your swiftmend spell by .5 sec.

AHH SQUEE but WAIT. This is no longer a flat increase to critical effect chance, but is instead highly situational. But, to counteract that, we get the cookie of being able to reduce the cool down on Swiftmend with critical heals. Ironically, we get this talent before Swiftmend. This is a sneaky nerf—buff to compensate.

Fury of Stormrage 0/3: You have a 5/10/15% chance when you cast Healing Touch or Nourish to be instant cast and cost no mana. Fury of Stormrage lasts 8 sec.

PVP, can you say it with me, PVP! Or this might have something to do with ‘Druids need to be able to DPS while healing even though we want you to have to manage your mana LOLZ’

Tier 7 Resto Talents:

Swiftmend 0/1: Consumes a Rejuvenation of Regrowth effect on a friendly to instantly heal the target for 5306.

I would call HUGE AS NEVER BEFORE SEEN NERF if I didn’t realize that this is most likely a simple placeholder. Or a mistake.

Empowered Touch 0/2: Your Healing Touch heals for 5% more on target at or below 25% health, and your Nourish has a 50% chance to refresh the duration of Lifebloom on your targets.

In Rank 2, it goes back to Live Version. I’m sad to lose the healing bonus on Nourish, but I love the refreshing Lifebloom because I love to stack tanks with it. Also, Blizzard seems to be pushing Healing Touch as a viable heal without glyphing it into uselessness. …I guess… yay… although this means finally a guildie will be right and I’ll be using Healing Touch without Nature’s Swiftness.

Tier 8 Resto Talents:

Efflorescence 0/3: When you critically heal with your Regrowth spell you also sprout a bed of healing flora under the target, healing all friendly targets within 15 yards who stand on them for 10/20/30% of the amount healed by your Regrowth every 1 sec for 7 sec.

Ah Woooooo-hoooo can you say über-cool Lightwell with me? sprout it under a tank and you’ve got melee being healed. Stack your ranged and you’ve got ranged being healed. Of course, people won’t move on to the darned thing because ‘moving impairs dps lololol l2play!’ Has it occurred to you that DYING will DRASTICALLY impede your dps? FAR more than moving, because there won’t BE any dps!

Empowered Rejuvenation 0/5: The bonus effects of your healing-over-time and Swiftmend spells is increased by 4/8/12/16/20%

Straight up buff! Adds on some yummy Swiftmend goodness to this talent.

Natural perfection 0/3: Critical strikes against you give you the natural perfection effect, reducing all damage taken by 2/3/4%. Stacks up to 3 times. Lasts 8 sec.

…Mooo, I preferred old one. Moar spell critical chance! Uhhh…. since all this Cata talent stuff make me think we’ll need it..

Tier 9 Resto Talents: (Pertaining to the much QQed over spell, Tree of Life)

Revitalize 0/3: When your Regrowth or Lifebloom spell heal-over-time periodic damage(?) critically hits, you instantly regenerate 1/2/3% of your total mana. Cannot occur more than once every 6 sec.

Meh. Yes, Meh. One the one hand, Wooooo, we get a mana regen. But… Um… Well, if it worked over the raid people would luf us because it used to regen mana, rage, runic power AND energy. I guess it would’ve been OP, but this new version suits me just fine, especially with the news of ‘You will NEED to conserve your mana and not be whack-a-mole healer’.

Tree of Life. Tree of WE WANT OUR FORM BACK QQQQQQQQ(and yes I qq’d with ya) Life. 0/1: Shapeshift into the Tree of Life, increasing healing done by 15% and armor by 240%, but reducing your movement speed by 50%. In addition, some of your spells are temporarily enhanced while in Tree Form. Lasts 45 sec, 5min CD.

Uhhh….Uh……. Why movement speed? This really needs a post for itself.

Improved Tree of Life 0/3: Reduces the cooldown of ToL by 30/60/90sec and increases your damage done by 15% while in ToL .

WTFBBQ?!?!?!?!! Damage in ToL form lololol? Yay reduced CD, but…… Wuh buh duh Blizzard, I thought we weren’t allowed to dps in ToL and that’s why you nerfed it? Argle mixed messages!!! I don’t understand what Blizz wants to do here.

Tier 10 Resto Talents:

Improved Barkskin 0/2: Grants 80/160% additional armor contribution from cloth and leather armor while in travel form or while not shapeshifted. In addition, the damage reduction granted by your Barkskin is increased by 5/10%.

Exactly the same as the old Barkskin, except we are losing the 5/10% reduction to likelihood of it being dispelled. Poor PVPers, but I don’t think this is going to impact raiding druids, unless we start to see more fights like the Champions in Tot(G)C 10/25.

Gift of the Earthmother 0/5: Increases the healing done by your Tranquility to targets at or below 25% health by 4%, increases the healing done by the bloom effect of your Lifebloom by 2%, and your Rejuvenation also instantly heals 3% of the total periodic effect.

The other ranks are not available yet, so I can’t say anything about them. This is no longer a flat increase to spell haste (it’s not an increase to spell haste at ALL), or a reduction on LIfebloom GCD, but an interesting talent to change how our HoTs work. I would drool over the Rejuvenation effect, but how often will we need that? On a target that’s low on health, I would Regrowth/Rejuv/Nourish if needed, not Rejuv/Oops they died. Or Rejuv/Regrowth Swiftmend, and I guess that’s where this talent would come into play for me. On the Lifebloom effect, I can only say YAY more heals if it bloom when we need it. I stack my Lifeblooms, and only let them bloom when I have to, so this is a good change for me. Although now I’ll need yet MOAR HASTE. Yes I’m slightly obsessed. I declare this a buff!

The Final Tier! Tier 11 Resto Talent:

Wild Growth: Heals up to 5 friendly party or raid members within 15 yards of the target for 2905 over 7 sec. The amount healed is applied swiftly at first, then slows down as the Wild Growth reaches its full duration. 66% Base Mana. (Up from 23%)

…..ARfbrgle? We’re going to see gigantic pools of mana in Cataclysm, I know that, but 66% base mana is a lot. ..Ah phoo, I logged in resto spec. Well, let’s say as a feral with no +intellect, I have a mana pool of 6000, a nice round number. Multiply that by .66 (or {(2/3)*6000}. That’s roughly equivalent to 4000 mana. Rather a lot, isn’t it, especially when our base mana pool is going to be growing in Catacylsm? Maybe our pools of mana will be enough to handle it. We’ll have vast tracts of mana! (But Da, I don’t care about any of that. I just want to… sing!/No no no, stop that, no singing.)

Final wrap-up?

We’ve got buffs, we’ve got nerfs, and none of it balances out the fact we’ve lost Tree form.

Angry Tree!

Rambling

Catacylsm beta is supposedly… Soon™. Woooo I really hope I get in. -racks bruised brain for ideas- garble! UH… so hey, druids get some pretty cool quests with their bear, aquatic, and epic flight forms. Bear, we get a mini-one-way-only mage (Teleport:Moonglade). We also get to visit a bear spirit. That’s got to be one of the cooler quests for classes in WoW.The Shaman sidequests are also really cool, and I’ll probably do a write-up on them. BUT. Back to bear quest. We’re sent to and from quite a bit, but we also get to talk to a BEAR SPIRIT and have it tell us about strength and courage, and how bear form embodies strength, etc.

For the aquatic form, you have to gather flower-baubles from the lake and trek all the way down to WESTFALL to get a special half-a-pendant. Back in the days before this quest was no longer something you had to do and there was no boat to Stormwind (But I’ll still recommend doing it) you had to get to Ironforge and Stormwind by going through Menethil Harbor, running through the level 20-30 mobs to Ironforge, taking the tram to Stormwind, and then running to Westfall. You really needed an hour of your life set aside to do it. But it was crazy-fun to do. Of course, after you’d run your butt off, if you hadn’t grabbed the half-pendant from Darkshore you’d be facepalming. Luckily, I remembered. Fun times, really.

And ahhhhh, Epic Flight form quest, how I hate and love thee. It was… mildly annoying at first. “Go pick flowers” “Go get this moonstone” ‘EEEHEHEH GOBLIN STEAL MOONSTONE YOU FOLLOW AND GET BLOWN UP!’ Although… the goblin chase through Azshara was fun. “Go kill all the enslaved bird spirits.” Although that was after “Go to this tauren in Nagrand and tame a bird for her to carry messages”. Then I FINALLY got to kill the Raven Lord, Anzu. Oh yeah, I also had to mess around in the barrows. It was a freakishly long, love/hate quest chain. But dang, it was full of lore and I had fun with it.

A more rational response.

My place in this argument is still firmly on the side of no ToL cool down. I posted over on the long, long, thread about it, and I actually got quoted a bit. Here are some of my comments and responses, with a list of why I just hate the idea below.

Q u o t e:
I really think all druid forms should be cooldowns, using the same argument being applied to ToL.


That would be even worse than just ToL form. We have abilities we can only use in bear/cat form. I already hate the fact that ToL is becoming another stupid gimmick, don’t change the rest of them. <-me

People here are summing it up really well. Tree of Life is our FORM. We do not need to DPS, we need to heal! Tree of Life makes it so we can’t dps, yes. If you want to dps than go feral or moonkin, don’t go hating on the fact you can’t dps in a HEALING form. <- me

Q u o t e:
Tree of Life is being changed because resto needs to sacrifice balance spells and utility to heal as well as everyone else.

Moonkin Form is fine because balance druids sacrifice healing to be closer to pure classes. Every other hybrid sacrifice healing, either by being in a restrictive form (see Shadowform) or not having enough mana to support it (ret paladins/enh shaman).


Being able to see you gear is side effect of the change, not a cause.


See above.
We have no reason to be dpsing in raids.
Do not screw over the raiders. <-me

Okay, I’m going to sum up some of what the annoyed resto druids are saying .
-This is a PvP nerf
-The reason ToL is being removed is to look at our armor and everything else could be changed while keeping ToL.
-The people who are saying they are glad it’s gone are mainly non-druids, or feral/balance druids.
-We are druids we shapeshift . Our forms is what sets us apart, and it’s an iconic part of the class.
-You’re taking away ToL so we get to look at our armor, but you’re not doing anything about moonkins or bear/cat, where you ALSO don’t see armor. WTH?
– Another on the armor side- It’s ugly, we don’t really want to look at it.
-We rolled to experience all the forms, and if we wanted to see armor we would roll priests/shamans/paladins.
-There’s the basic emotional response of “You’re taking something AWAY from us, and not GIVING us anything! And you think we will forget? That we will FORGIVE?” <-me

(I might have altered a quote from that guy at the Wrath Gate)

Q u o t e:
-We rolled to experience all the forms, and if we wanted to see armor we would roll priests/shamans/paladins. <me


Be careful. With this reasoning, you’ll attract all the druids that say they’ve been healing since Vanilla and don’t need any stupid form. When they can’t seem to realize that they are now the minority, and the majority of resto druids around now have only ever healed with ToL.  <-Lakeshumi


Q u o t e:

Be careful. With this reasoning, you’ll attract all the druids that say they’ve been healing since Vanilla and don’t need any stupid form. When they can’t seem to realize that they are now the minority, and the majority of resto druids around now have only ever healed with ToL.

Edit: Quote fail. <-Lakeshumi


My husband and I have been chatting about the druid changes (hes resto mainly and I am mainly feral). We are both coming to the fairly scary posibility that blizz wants to give us presences instead actualy form changes. So presence of cat/bear/moonkin, and the actual forms will be changed to that of what they want to do with the ToL. An on use ‘trinket’ to boost a specific area in the spec. In essence, killing the druid class entirely. If what they are aiming for is every class just like other classes. This would be the logical course in that case. <-Kyniska

Q u o t e:

My husband and I have been chatting about the druid changes (hes resto mainly and I am mainly feral). We are both coming to the fairly scary posibility that blizz wants to give us presences instead actualy form changes. So presence of cat/bear/moonkin, and the actual forms will be changed to that of what they want to do with the ToL. An on use ‘trinket’ to boost a specific area in the spec. In essence, killing the druid class entirely. If what they are aiming for is every class just like other classes. This would be the logical course in that case. <Kyniska


Oh no. No no no no no. That would definitely kill the whole idea of a shapeshifting druid. We were made to shift, and you’re right, this looks like it is leaning in that direction. <-me

Q u o t e:

I know it would 😦

To equalise what they are doing to the trees, perhaps they should take the hunters pets away and make them into an on use ‘trinket’ to buff their dps, equalising the hunters actual dps so that they wouldnt actually be ‘losing anything’. A ‘Call of the Beast’ on use ability with a CD. That would only be fair. <-Kyn again


Rofl. That does seem like what they are doing to us, doesn’t it? It really sucks, and I can only hope Blizzard will change their minds. I rolled a druid because I wanted to shift, not to have my forms a gimmick like a trinket.<-me

(I’m adding to this as I write in the list.)

Q u o t e:

I’m thinking the same thing. It doesn’t make sense to remove tree form for the reasons given without also removing moonkin. I could easily see bear and cat going as well, in favor of some kind of “spirit channeling” type of thing. <-Mishotem


If all of our forms went, 99% of druids would drop WoW right then and there.

Edit: Alienea (sp?) I’m stealing your signature.< Lorellell

Q u o t e:

If all of our forms went, 99% of druids would drop WoW right then and there.

Edit: Alienea (sp?) I’m stealing your signature.<Lorellell


Go ahead, steal it. I know I would stop if they changed all our forms. I’d just have to put 36 levels on my shaman and I’d have a new main. Well, 41 with cata. I’m beginning to wonder if blizz is even reading this thread anymore, though. <-me


Q u o t e:
So Tol is gone so ppl can go
“OO Lokz at mah shizy phat lotz!” in the middle of a raid as ppl drop like flies sinces their staring at their armor instead of healing ppl?
FAIL!

So Tol is gone so ppl can go
Ohh look i can dps now when i heal! …. Umm Weren’t the change to stats in cata made to force healers to work more and as more a HEALING team? (More damage, less regain,ect) If thats so where as going to be getting mana or time to work in a dps rotation in the middle of healing?
FAIL!

So Tol is gone so ppl can go
Wow, i’m so happy Tol is gone and i can heal in caster form without have to use that ugly tree form! (There are now almost 180 pages of people complaining about lossing that “ugly” form!)
FAIL!

So Tol is gone so ppl can go
Hurray we’re not tied to a form that does nothing but give us a passive boost with no real abilities!
(yet Boomkin and Shadowform remain neither of which grant any special abilities.)
FAIL!

So Tol is gone cuz GC said

Q u o t e:
) Hey, maybe staying in a single form all the time isn’t really that good for the class

So yeah why are moonkin,bear and cat not being change into caster form as well and just given crazy “I AM BEAR! RAWR! for 15sec on a c/d ? Hmm?
FAIL!

So Tol is gone cuz GC said

Q u o t e:
said this before, but we don’t think giving up everything (hyperbole, but you get the idea) to go into a dps form is that big a sacrifice, because you’re being compared to and presumably want to fill the role of classes and specs that do nothing but dps.

But the same doesn’t hold true for healing? As a resto druid i want to be compared to and fill the role of a class and spec that does nothing but healing (priest) and umm when is the last time u saw ur holy priest layeth the smite down? hmm?
FAIL!

If lossing ToL is a must and looks like it is can i atleast get the real reason why it being changed? <-unknown


—————-

And now, for something completely  different. A List.

-This is a PvP nerf

No, seriously. We can’t be polymorphed, we have armor, and we heal. It was very hard to get us out of the picture because of HoTs and such. But guess what? Other classes are also hard to get out of the picture. (Except for squishy mages/priests. Lol squishy. And they could be hard also, if they were good.) Blizzard is just trying to disguise this as a PvE nerf. Well, they want it to be a buff, but guess what? It’s a nerf, taking away our static form it make it into a trinket-like CD.
-The reason ToL is being removed is to look at our armor and everything else could be changed while keeping ToL.

This seems oh-so-likely. They could hit ToL with the nerf bat instead of taking it away. We don’t need to DPS in raids, guys. We’re there to HEAL. The only time I dpsed in a raid was Onyxia, with all the whelps. I used Hurricane. And then I never did it again, because they all came to kill me.
-The people who are saying they are glad it’s gone are mainly non-druids, or feral/balance druids.

Also true. Look around the forum thread and you’ll see that the resto druids that are happy it’s gone are a minority. Now why would Blizz please the feral/balance druids about something that’s not their spec unless they had an underlying motive? Kyniska seems eerily close to a truth.
-We are druids we shapeshift . Our forms is what sets us apart, and it’s an iconic part of the class.

Yes! YES! I rolled to shapeshift! I rolled to be able to turn into a cat and a bear and a tree and a moonkin! Of course, I stuck with bear through BC, and then picked up tree in WoLK and loved it. Blizz is taking away a very important part of the restoration spec.
-You’re taking away ToL so we get to look at our armor, but you’re not doing anything about moonkins or bear/cat, where you ALSO don’t see armor. WTH?

Think about it, Blizz. Think. You’re targeting restoration druids here, not the other specs. Why are you hitting resto like that? We really loved where we were in the majority of us.
– Another on the armor side- It’s ugly, we don’t really want to look at it.

NO for srs, Blizz! Our armor is REALLY UGLY. DON’T MAKE US LOOK AT IT. And the stuff from TotC is just differently colored rogue gear.
-We rolled to experience all the forms, and if we wanted to see armor we would roll priests/shamans/paladins.

Yeah. Yeah. We rolled to shapeshift.  Not to go “ooo looky I can change into a tree for X seconds and then go back to ugly armor me!”
-There’s the basic emotional response of “You’re taking something AWAY from us, and not GIVING us anything! And you think we will forget? That we will FORGIVE?”

Honestly. We get no new toys to play with at all. And then Blizzard takes away ToL. I know we’re “in a good place right now.” If we were in a good place, then WHY, oh WHY, did you take ToL form away, Blizz?

Edit: The thread started April 08. It’s now April 11th. CONTROVERSY!