Tag Archive: Deathwing

We’ve now killed Majordomo (wooo, 6/7!) and apparently they’ve found my blog. Now I can’t be snarky. If I ever wanted to be. ….AHHHHHH THEY’RE WATCHING MEEEEEEE.

So, on Baleroc, what really really annoyed me is the crystals. Because I’d HoT up the person on them, swiftmend and healing touch and nourish and regrowth would all be used… and nock(a paladin healer) and chain(a shaman healer) would be at 60 stacks while I’d be at 20-30.

….This made me a Sad Panda™(not actually trademarked).

So on the next pull, I tried using more regrowth and less other things, like.. er… HoTs and .. slow direct heals. I started sitting at around 40 while everyone else would have 80. Ffffffffffffffffffffffffff. I mean, we killed him. And that’s good. But… I feel like I wasn’t being the best healer I could be there. I guess next time we kill him I’ll have to try even more direct healing without HoTs… but then I’m afraid the people on crystals will die.

However, I also recently turned into a boomchicken, and on a night I had to go early they found out that Baleroc was two-healable (and in fact easier to heal like that) so I don’t have to worry about crystals anymore beyond staying away from them.

Having not much else to say about that, Alysrazor!

Before nerf:

We didn’t not have a good time of it. While we had successfully rotated her to phase 1 two times (with one healer down, not me!), we then all died. First, people stood in fire(given off lava worms), interrupts were failing to go off… the little bird adds weren’t dying.. heck, one attempt I just lagged and didn’t realize I was in fire. And then I died. And then the people I was responsible for healing died. And then we all died.

After nerf:

*poke Alys*

*she dies*

Seriously, we killed her when half of us (sadly including me when a lava worm popped up and I didn’t react fast enough) were dead. Alysrazor.. You are now designated loot piñata.


Hahahahahh *poke dead*

Actual what we did will come later. Also, this blog post just proves I will do ANYTHING but go through Wuthering Heights and annotate it.


Good news, Everyone!

I’m sorry, I couldn’t resist the Prof.Putricide quote…


….So, this happened when I wasn’t blogging.

Before the 20% nerf, I went in and healed Cho’gall to 32% with a very nice guild, and they mentioned they would be interested in bringing me into that guild. And I’ve thought about it, and then tonight/last night(July8th)

Sadly after the nerf….

I went in with the same people. Well, they also had PuGs like the last time. I was told that, apparently, I am a very good healer. *shrug*, sure. (there was no squeeing involved when they invited me back in or when I was told that. At all. Vicious lies, all of it.)

We beat up Cho’gall in one try, and moved on to BWD, because the night hadn’t even started yet and who wanted to quit then?!

We beat up Magmaw, and Omnomnomnitron, and Maloriak. And then wiped once twice three times on Chimy. We weren’t spreading back out quickly enough after the ‘bot went online. We’ll probably get it tonight then, and I can start posting what I think of all the fights.

Level 85!

My druid is level 85. She had fun getting up to 85. The quests were fun, the storylines epic, and the cutscenes well done, even if there were too many of them in Uldum. But I have bad news for you.

Heroics are hard now.

(no really)


Mana is an issue

(yes, for srs.)

You need to think about what you’re casting.

(otherwise, you go OOM)

And good news!

You don’t have to keep everyone at 100%

(you really don’t)

You don’t have to cover for the dps’ mistakes anymore, because if you do, than you can quite easily OOM and fail to keep the tank alive.

(Just make sure it is their fault)

Blues are no longer horrible, blues are what you should be entering raids with.

(Although you can still buy purples with valor points)

Druids still rock. Once I got in the healing groove, I only dipped downwards from 80% mana during bosses and mistakes on trash pulls. The rotation I’ve been using is Lifebloomx3 on the tank, and then nourish or healing touch as needed to refresh the stack and heal. I toss rejuvenations onto the dps if they dip too far in their health, and swiftmend if they are almost dead. Helpful tip, if you have to choose between healing an almost dead melee or ranged dps, healing the melee with swiftmend will proc efflorescence right by the tank, and the ranged are normally not getting hit as much. I’m still replacing all my greens with ilvl 333+ blues, but it appears as if all is not lost.

Good Luck in Catacylsm!

Yessssss. Blog post time… *watches downloader* oh, yeah, blog post.


Respec Druid, Shaman, Death Knight, Priest, Warlock, Hunter. Check other realms, respec paladin.


Druid: Feral/90%sure Resto. Although, I might just leave it blank or not log back on to my druid. She’s logged in Tree form, dancing with her tedrassil sproutling. Oh, who am I kidding, I love my druid, and I love healing and faceripping. Feral/Resto she is!

I’m going with this for feral and this for resto. Feral is focused more on leveling, while resto is still orientated towards healing groups, still. I’m going to grab furor as I level her in cata in resto– who could pass up 15% more mana?


Shaman: Resto/Something. Ehn has WOLVES. *cough* And she’s lost riptide to my great annoyance, because I was loving having a HoT to use on her.


Death Knight: Blood. She’s my RP char, and although I’ve moved a bit away from her blood-hysteria rage, I’ve been building towards having her get a bit more violent again, because frost and unholy is something the other 2 people are, and we don’t really WANT to switch. I love rune tap too much to give it up like that.


Priest: Lvl 8(or)13. PEW PEW LAZERS! I made the mistake of putting point in holy on my lvl 13 priest, but now she’s going to have lazers, and so will my lvl 8 priest when she gets to 10. Although furbolgs just LOVE to eat her.


Warlock: Always been a demonologist on her, and she’s staying that way. Felguard!


Hunter: Beast Mastery! MY hunter has always been BM and she’ll always be BM.


Paladin: Gosh, I think I have a paladin I’m not really sure, but she’s going to go healer or tank. Healer… and I’d have one alt of every healer… tank.. and I’d have a tank. I’ll think about it.


Everyone: Have fun with patch 4.01, but remember to mourn the trees!

Cata Druid talents

This is a series of “oh hai MMO champion, you have better data… EDIT!”


Master Shapeshifter: It’s caster and tree form with 2/4% buff, so… Yeah, you rolled into caster form. Kthnx Blizz, but now whenever someone wants to heal themselves… -Moonkin->Caster->Regrowth&Rejuv->Moonkin. So, that’s a bit weird there.

Subtlety: TBR (to be removed or redesigned). Well, okay. I don’t have threat problems, I’m pretty sure only newbie druids have them… So yeah, I can understand this.

Nature’s Bounty: 10/20/30/40/50% increase to critical effects, and 20/40/60/80/100% chance to reduce the Swiftmend CD.

Swiftmend: Up from 16% base mana to 20% base mana. Also, it now says it will consume a Rejuv or Regrowth to heal a target for 1.

/sarcasm WTFBBQ NERF!!! /sarcasm off

Empowered Touch: 10/20% bonus healing effects for Healing Touch, and 50/101(?)% chance for your Nourish to refresh Lifebloom.

Tree of Life: Some of our spells are temporarily enhanced while shifted. These are: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns and Wrath.


Improved Barkskin: 10/20% armor contribution gain while in travel form or not shifted and a 5/10% damage reduction (not clear if this is only in travel/unshifted)

Gift of the Earthmother: 2/4/6/8/10% increase to Lifebloom bloom, and 3/6/9/12/15% insta-rejuv.

Wild Growth: Not 66, but 69% base mana! 10 seconds cooldown for a 7sec AoE.

Design Completion First Pass:

Balance: 95%

Feral: 100%

Resto: 90%


*Feral PvP?

*Rebuild Thorns

*Restoration health raid-buff.

/Edit off

ZOMG! Wait, phooey, does this mean Beta’s out? No, BRK is still posting Alpha doings while not breaking NDA.

According to Blizz, the talent trees are 90/90/85% finished. SO THEY CAN CHANGE.

Link to talent build: http://cata.wowhead.com/talent#0

I’m going to start with analyzing the Tree Talents. Kitty Bear talents in a few days. (Edit: Ah-heh-heh-heh, I’m going away on a familial vacation for  approx 10-13 days… soooo…. Ah-heh. Wait a bit longer.)

These are obviously subject to change. Especially the ©ø∂∂嵘´∂ tree talent.

Tier 1 Resto talents:
Blessing of the Grove 0/2: Increases the healing done by your Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6%, and the damage done by your Claw and Shred by 2/4%.

A direct bonus to our Rejuv, this will be something every Resto Druid will pick up, as Furor remains useless to us.

Nature’s Focus 0/3: Reduces the pushback suffered from damaging attack while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Tranquility and Regrowth by 23/46/75%.

Still the same, but now we’ll have to take it to get to tier 2.

Improved Mark of the Wild has been removed.

Furor 0/5: Still useless, not changed. MOVING ONWARDS *fume*

Tier 2 Resto Talents:

Perseverance 0/5: Reduces all spell damage taken by 2/4/6/8/10%

PVP! Now if I actually did PvP, this could be interesting. This has taken the place of Naturalist, which has been moved down a tier (QQ feral druids) to where Intensity now stands. Intensity has been removed.

Subtlety 0/3: Reduces threat caused by Resto spells by 10/20/30%

Now no longer of interest to Balance druids, this just give Restos a straight 10/20/30% reduction in threat. I couldn’t care less, except it looks like we might have to pick this up. Until I see threat issues in Cata, I’ll reserve judgement.

Natural Shapeshifter 0/3: Reduces the mana cost of all shapeshifting by 10/20/30%

This spell, and the one it leads into, Master Shapeshifter are still the same.

Tier 3 Resto Talents:

Naturalist 0/5: Reduces the cast time of your Nourish and Healing Touch spells by .1/.2/.3/.4/.5 sec and increases the damage you do in all forms by 2/4/6/8/10%

By throwing Nourish into the pot, this spell becomes a lot more attractive for druid tank healers. A fast, boosted-by-HoTs spell? I would expect some changes to the Nourish spell or a nerf to talent or spell when Beta pops and Blizzard receives feedback.

Omen of Clarity 0/1: It remains the same, a bulwark against the changes around us.


Master Shapeshifter 0/2: Grants an effect which lasts while the druid is in the respective shapeshift form. Tree of Life: Increases healing by 2/4%.

…Okay, say it with me, WTF!? We’re not going to be in tree form nearly as much, and they said they would redistribute the effects of it into talents. Why hasn’t that gone away? We become super-healer with… special sprinkles on top? Phoooooo, Blizzard. Stick that into some self-buff!

Tier 4 Resto Talents:

Improved Rejuvenation 0/3: Increases the effect of your Rejuvenation and Swiftmend spells by 5/10/15%.

Straight up buff, yahoo. This is part of Blizzard’s ‘okay stick all the tree form stuff into here and c’mon we can cram it in!’ Ah =P ffffft. However, this does do very nice things to Swiftmend, and makes me a happy druid. (But not a tree, cause we won’t be trees anymore, remember?)

Tranquil Spirit 0/5: Still the same, but I would warrant it’ll become much more important because we’ll have to manage our mana more. ATM, my druid does not use it and she has no problems healing through Marrowgar and Deathwhisper without an Innv half of the time.

Tier 5 Resto Talents:

Nature’s Swiftness 0/1: Same old spell. Wonderful when macro’d to Healing Touch!

Improved Tranquility 0/2: Reduces the threat caused by Tranquility by 50/100% and reduces the damage you take while channeling Tranquility by 25/50%

…Tranquility with no threat and you take less damage while casting it? Huh, cool. But the cool down is no longer being reduced 30/60%, making it less useful, but still good for the correct situations.

Tier 6 Resto Talents:

Living Seed 0/3: This is the same as the old talent, but it now leads into an über-cool talent below it.

über-cool talent is über-cool.

Nature’s Bounty 0/5: For rank 1 (and I assume the other later) Increases the critical-effect chance of your Regrowth spell on targets at or below 25% health, and you have a 20% chance when you critically heal with Healing Touch or Nourish to reduce the remaining cool down on your swiftmend spell by .5 sec.

AHH SQUEE but WAIT. This is no longer a flat increase to critical effect chance, but is instead highly situational. But, to counteract that, we get the cookie of being able to reduce the cool down on Swiftmend with critical heals. Ironically, we get this talent before Swiftmend. This is a sneaky nerf—buff to compensate.

Fury of Stormrage 0/3: You have a 5/10/15% chance when you cast Healing Touch or Nourish to be instant cast and cost no mana. Fury of Stormrage lasts 8 sec.

PVP, can you say it with me, PVP! Or this might have something to do with ‘Druids need to be able to DPS while healing even though we want you to have to manage your mana LOLZ’

Tier 7 Resto Talents:

Swiftmend 0/1: Consumes a Rejuvenation of Regrowth effect on a friendly to instantly heal the target for 5306.

I would call HUGE AS NEVER BEFORE SEEN NERF if I didn’t realize that this is most likely a simple placeholder. Or a mistake.

Empowered Touch 0/2: Your Healing Touch heals for 5% more on target at or below 25% health, and your Nourish has a 50% chance to refresh the duration of Lifebloom on your targets.

In Rank 2, it goes back to Live Version. I’m sad to lose the healing bonus on Nourish, but I love the refreshing Lifebloom because I love to stack tanks with it. Also, Blizzard seems to be pushing Healing Touch as a viable heal without glyphing it into uselessness. …I guess… yay… although this means finally a guildie will be right and I’ll be using Healing Touch without Nature’s Swiftness.

Tier 8 Resto Talents:

Efflorescence 0/3: When you critically heal with your Regrowth spell you also sprout a bed of healing flora under the target, healing all friendly targets within 15 yards who stand on them for 10/20/30% of the amount healed by your Regrowth every 1 sec for 7 sec.

Ah Woooooo-hoooo can you say über-cool Lightwell with me? sprout it under a tank and you’ve got melee being healed. Stack your ranged and you’ve got ranged being healed. Of course, people won’t move on to the darned thing because ‘moving impairs dps lololol l2play!’ Has it occurred to you that DYING will DRASTICALLY impede your dps? FAR more than moving, because there won’t BE any dps!

Empowered Rejuvenation 0/5: The bonus effects of your healing-over-time and Swiftmend spells is increased by 4/8/12/16/20%

Straight up buff! Adds on some yummy Swiftmend goodness to this talent.

Natural perfection 0/3: Critical strikes against you give you the natural perfection effect, reducing all damage taken by 2/3/4%. Stacks up to 3 times. Lasts 8 sec.

…Mooo, I preferred old one. Moar spell critical chance! Uhhh…. since all this Cata talent stuff make me think we’ll need it..

Tier 9 Resto Talents: (Pertaining to the much QQed over spell, Tree of Life)

Revitalize 0/3: When your Regrowth or Lifebloom spell heal-over-time periodic damage(?) critically hits, you instantly regenerate 1/2/3% of your total mana. Cannot occur more than once every 6 sec.

Meh. Yes, Meh. One the one hand, Wooooo, we get a mana regen. But… Um… Well, if it worked over the raid people would luf us because it used to regen mana, rage, runic power AND energy. I guess it would’ve been OP, but this new version suits me just fine, especially with the news of ‘You will NEED to conserve your mana and not be whack-a-mole healer’.

Tree of Life. Tree of WE WANT OUR FORM BACK QQQQQQQQ(and yes I qq’d with ya) Life. 0/1: Shapeshift into the Tree of Life, increasing healing done by 15% and armor by 240%, but reducing your movement speed by 50%. In addition, some of your spells are temporarily enhanced while in Tree Form. Lasts 45 sec, 5min CD.

Uhhh….Uh……. Why movement speed? This really needs a post for itself.

Improved Tree of Life 0/3: Reduces the cooldown of ToL by 30/60/90sec and increases your damage done by 15% while in ToL .

WTFBBQ?!?!?!?!! Damage in ToL form lololol? Yay reduced CD, but…… Wuh buh duh Blizzard, I thought we weren’t allowed to dps in ToL and that’s why you nerfed it? Argle mixed messages!!! I don’t understand what Blizz wants to do here.

Tier 10 Resto Talents:

Improved Barkskin 0/2: Grants 80/160% additional armor contribution from cloth and leather armor while in travel form or while not shapeshifted. In addition, the damage reduction granted by your Barkskin is increased by 5/10%.

Exactly the same as the old Barkskin, except we are losing the 5/10% reduction to likelihood of it being dispelled. Poor PVPers, but I don’t think this is going to impact raiding druids, unless we start to see more fights like the Champions in Tot(G)C 10/25.

Gift of the Earthmother 0/5: Increases the healing done by your Tranquility to targets at or below 25% health by 4%, increases the healing done by the bloom effect of your Lifebloom by 2%, and your Rejuvenation also instantly heals 3% of the total periodic effect.

The other ranks are not available yet, so I can’t say anything about them. This is no longer a flat increase to spell haste (it’s not an increase to spell haste at ALL), or a reduction on LIfebloom GCD, but an interesting talent to change how our HoTs work. I would drool over the Rejuvenation effect, but how often will we need that? On a target that’s low on health, I would Regrowth/Rejuv/Nourish if needed, not Rejuv/Oops they died. Or Rejuv/Regrowth Swiftmend, and I guess that’s where this talent would come into play for me. On the Lifebloom effect, I can only say YAY more heals if it bloom when we need it. I stack my Lifeblooms, and only let them bloom when I have to, so this is a good change for me. Although now I’ll need yet MOAR HASTE. Yes I’m slightly obsessed. I declare this a buff!

The Final Tier! Tier 11 Resto Talent:

Wild Growth: Heals up to 5 friendly party or raid members within 15 yards of the target for 2905 over 7 sec. The amount healed is applied swiftly at first, then slows down as the Wild Growth reaches its full duration. 66% Base Mana. (Up from 23%)

…..ARfbrgle? We’re going to see gigantic pools of mana in Cataclysm, I know that, but 66% base mana is a lot. ..Ah phoo, I logged in resto spec. Well, let’s say as a feral with no +intellect, I have a mana pool of 6000, a nice round number. Multiply that by .66 (or {(2/3)*6000}. That’s roughly equivalent to 4000 mana. Rather a lot, isn’t it, especially when our base mana pool is going to be growing in Catacylsm? Maybe our pools of mana will be enough to handle it. We’ll have vast tracts of mana! (But Da, I don’t care about any of that. I just want to… sing!/No no no, stop that, no singing.)

Final wrap-up?

We’ve got buffs, we’ve got nerfs, and none of it balances out the fact we’ve lost Tree form.

Angry Tree!

The Death of a Bear

If you’re not J or V, then you don’t know about this. But a week or so ago, I had a run of truly terrible PuGs. I kept on getting dps that outgeared me and refused to pull back their dps. To give you an idea, they had 5-6k GS’s and I had around a 4.5. They would run around doing 5-6-7k of dps while my measly 1k tank dps tried to hold aggro. It didn’t work, and every time they yelled, they blamed me, and they wouldn’t tone back on the dps.

So after telling dps to stop and tone it back numerous times in one day, I got fed up. I realize that this was just a bad day, but honestly, I was annoyed. I’m a moonkin/tree now. And frankly, I see no reason to go back. I know that tanks are scarce enough, but maybe dps should think of that. I’m going to stick with restobear, though, because come Cata I’m going to pop back into sweet, sweet feral form for leveling. And then I’ll be a Bearkin! The restoration side of this blog will come solely form the shaman, and she’s level 44 now.

I apologize to all the dps who do tone it back, who do help the tank, and now will have longer queues. Slap some sense into the ∂嵘´∂ foolish dps who won’t do anything of the sort, and may the gods of the game be with you.

A Most Fervent Plea

Follow the link, and discover what Deathwing TRULY wants to do. Embrace the change!



Vote Deathwing- For a new, better Azeroth. And for a Pony.