(I apologize for random spaces I might miss, I’m typing this on my IDevice and it will autocorrect to wrongness.)

Okay, so say the fight is Shannox, which I need to work on anyways considering that’s where our progression group is at or at least was at before my trip.

If someone is trapped in a crystal trap, you can do nothing to help them. Or at least, I don’t, as I know that I will need all my mana for healing. As we gear up that might change. They are out of your LoS, and you cannot help them. At all.

For immolation traps, first, call out on vent that someone got hit by one. They are COMPLETELY AVOIDABLE. You are making your healer waste mana healing and dispelling you if you are in one. *cough shann tank I’m looking at you cough especially when they add 40% more damage on you cough* After that, I’ll toss either a nourish or a rejuv on them. 80% or lower, rejuv, and check to make sure they don’t have rageface on them. Otherwise, nourish to around, oh, 95.

Rageface. I am always on raid heals so far, so I know how I respond to this.
If he’s face raging someone, they get rejuv+nourish spam and swiftmend if they drop low. Now if they get below 15-20%, you have a problem because no one is critting rageface for enough to get him off that person. At that point, I toss regrowth at them and pray that someone crits, or spam healing touch if they are a VIP. (You need 150 healer points to become a VIP… Or be a healer tank or dps pulling required dps.). And of course, he will focus people, at point you need to just heal them. I use nourish and rejuvenations for that, if they’re a clothie I might mix in some healing touches.

When Shannox tosses his spear, there’s the initial AoE damage, which is nit avoidable. If possible, I like getting people to temporarily stack up so that healing rains and effloresences can get heal everyone up. Of course, there is the trap problem, but if they just go into dbm and say to announce it everyone will yell out if there’s a trap on them. And then you can move, no?

I save tranquillity for phase three, although I do pop it in phase 1 at the beginning just to help with mana and so it will be back up. In phase three, stacking makes my life much easier but it is not always manageable. Rejuv and swiftmend, along with wild growth, allow for pretty nice raid heals, which is a big necessity in phase three due to the major raid damage. At that point I just pray everyone stays alive while healing my little heart out.

….. I realize that’s not really my priority system, but gosh darn it, it changes every fight and with every new patch, with gear, enchants, flasks, potions, team makeup(a red lipstick with pink blush is to be most heartily avoided, just like a team made up of only paladins and death knights)