Tag Archive: Haste


Chimaeron

I realize this is all horribly behind the times, and I’m sorry. But it’s so much fun!

…. Anyways.

Tonight <It Was Epic> went in and stabbed Chimmy to death on one try. After one healer, one tank, and a few dps died. Mweheehee. I had so much fun tree-wrathing in the second phase

Two-shotted Atramedes, moved on to Nef. The night is yet young, so I believe we can do it.

But first, Chimy as I did it.

*heal people up frantically to more than 10% while making sure they have their warlock cookies and are using them*

*tranq on first bot failure*

*see that a healer died*

*frantically take over the tank healing they were doing also along with other healer*

*use warlock cookie to not have to heal self during slime*

*go back to frantically healing*

*innv and pop trink as it’s come off cd*

*frantic healing*

*tranquility*

*more frantic hea— wait, phase two, tree form and wrath spam!*

*dead dragon*

*cackle*

 

And then, Atramedes!

He was… fun? We stacked up range and melee, moved pretty much in synch to avoid things, and gracefully brought the flames that tracked on people around so that only one person got hit. Then the air phase wiped us.

…Then we came back in, did the same thing, and assigned ONE PERSON to the gongs. One person died (sorry Celynn) and the rest of us lived and killed him. Two dead dragons, no loot for either druid in the raid.

Onto Nefarian! I’ll save you the suspense, he died.

After 3 tries, but he died! One wipe on phase one, one wipe on phase two, and one wipe on phase three. The next time it was a dead Neffy.

I was assigned to healing the neffy tank, which was fun, although I did cheat and sneak in heals on the raid. And yet, I ended with a good 30% mana, using my innv and trink every time it was up, and a priest hymn… I should be casting more. Had to take over some raid heals in phase three when the raid healer died. Overall, it was very smooth when we did get him down. I had fun pretending to be a dps killing the mob on my pillar. Went on to (hopefully, I need to wait for him to get back on) some RP with a friend.

 

Oh, and apparently I sound like the girl on TankSpot who does their videos. Who knew?

 

 

 

ZOMG! Wait, phooey, does this mean Beta’s out? No, BRK is still posting Alpha doings while not breaking NDA.

According to Blizz, the talent trees are 90/90/85% finished. SO THEY CAN CHANGE.

Link to talent build: http://cata.wowhead.com/talent#0

I’m going to start with analyzing the Tree Talents. Kitty Bear talents in a few days. (Edit: Ah-heh-heh-heh, I’m going away on a familial vacation for  approx 10-13 days… soooo…. Ah-heh. Wait a bit longer.)

These are obviously subject to change. Especially the ©ø∂∂嵘´∂ tree talent.

Tier 1 Resto talents:
Blessing of the Grove 0/2: Increases the healing done by your Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6%, and the damage done by your Claw and Shred by 2/4%.

A direct bonus to our Rejuv, this will be something every Resto Druid will pick up, as Furor remains useless to us.

Nature’s Focus 0/3: Reduces the pushback suffered from damaging attack while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Tranquility and Regrowth by 23/46/75%.

Still the same, but now we’ll have to take it to get to tier 2.

Improved Mark of the Wild has been removed.

Furor 0/5: Still useless, not changed. MOVING ONWARDS *fume*

Tier 2 Resto Talents:

Perseverance 0/5: Reduces all spell damage taken by 2/4/6/8/10%

PVP! Now if I actually did PvP, this could be interesting. This has taken the place of Naturalist, which has been moved down a tier (QQ feral druids) to where Intensity now stands. Intensity has been removed.

Subtlety 0/3: Reduces threat caused by Resto spells by 10/20/30%

Now no longer of interest to Balance druids, this just give Restos a straight 10/20/30% reduction in threat. I couldn’t care less, except it looks like we might have to pick this up. Until I see threat issues in Cata, I’ll reserve judgement.

Natural Shapeshifter 0/3: Reduces the mana cost of all shapeshifting by 10/20/30%

This spell, and the one it leads into, Master Shapeshifter are still the same.

Tier 3 Resto Talents:

Naturalist 0/5: Reduces the cast time of your Nourish and Healing Touch spells by .1/.2/.3/.4/.5 sec and increases the damage you do in all forms by 2/4/6/8/10%

By throwing Nourish into the pot, this spell becomes a lot more attractive for druid tank healers. A fast, boosted-by-HoTs spell? I would expect some changes to the Nourish spell or a nerf to talent or spell when Beta pops and Blizzard receives feedback.

Omen of Clarity 0/1: It remains the same, a bulwark against the changes around us.

Yay.

Master Shapeshifter 0/2: Grants an effect which lasts while the druid is in the respective shapeshift form. Tree of Life: Increases healing by 2/4%.

…Okay, say it with me, WTF!? We’re not going to be in tree form nearly as much, and they said they would redistribute the effects of it into talents. Why hasn’t that gone away? We become super-healer with… special sprinkles on top? Phoooooo, Blizzard. Stick that into some self-buff!

Tier 4 Resto Talents:

Improved Rejuvenation 0/3: Increases the effect of your Rejuvenation and Swiftmend spells by 5/10/15%.

Straight up buff, yahoo. This is part of Blizzard’s ‘okay stick all the tree form stuff into here and c’mon we can cram it in!’ Ah =P ffffft. However, this does do very nice things to Swiftmend, and makes me a happy druid. (But not a tree, cause we won’t be trees anymore, remember?)

Tranquil Spirit 0/5: Still the same, but I would warrant it’ll become much more important because we’ll have to manage our mana more. ATM, my druid does not use it and she has no problems healing through Marrowgar and Deathwhisper without an Innv half of the time.

Tier 5 Resto Talents:

Nature’s Swiftness 0/1: Same old spell. Wonderful when macro’d to Healing Touch!

Improved Tranquility 0/2: Reduces the threat caused by Tranquility by 50/100% and reduces the damage you take while channeling Tranquility by 25/50%

…Tranquility with no threat and you take less damage while casting it? Huh, cool. But the cool down is no longer being reduced 30/60%, making it less useful, but still good for the correct situations.

Tier 6 Resto Talents:

Living Seed 0/3: This is the same as the old talent, but it now leads into an über-cool talent below it.

über-cool talent is über-cool.

Nature’s Bounty 0/5: For rank 1 (and I assume the other later) Increases the critical-effect chance of your Regrowth spell on targets at or below 25% health, and you have a 20% chance when you critically heal with Healing Touch or Nourish to reduce the remaining cool down on your swiftmend spell by .5 sec.

AHH SQUEE but WAIT. This is no longer a flat increase to critical effect chance, but is instead highly situational. But, to counteract that, we get the cookie of being able to reduce the cool down on Swiftmend with critical heals. Ironically, we get this talent before Swiftmend. This is a sneaky nerf—buff to compensate.

Fury of Stormrage 0/3: You have a 5/10/15% chance when you cast Healing Touch or Nourish to be instant cast and cost no mana. Fury of Stormrage lasts 8 sec.

PVP, can you say it with me, PVP! Or this might have something to do with ‘Druids need to be able to DPS while healing even though we want you to have to manage your mana LOLZ’

Tier 7 Resto Talents:

Swiftmend 0/1: Consumes a Rejuvenation of Regrowth effect on a friendly to instantly heal the target for 5306.

I would call HUGE AS NEVER BEFORE SEEN NERF if I didn’t realize that this is most likely a simple placeholder. Or a mistake.

Empowered Touch 0/2: Your Healing Touch heals for 5% more on target at or below 25% health, and your Nourish has a 50% chance to refresh the duration of Lifebloom on your targets.

In Rank 2, it goes back to Live Version. I’m sad to lose the healing bonus on Nourish, but I love the refreshing Lifebloom because I love to stack tanks with it. Also, Blizzard seems to be pushing Healing Touch as a viable heal without glyphing it into uselessness. …I guess… yay… although this means finally a guildie will be right and I’ll be using Healing Touch without Nature’s Swiftness.

Tier 8 Resto Talents:

Efflorescence 0/3: When you critically heal with your Regrowth spell you also sprout a bed of healing flora under the target, healing all friendly targets within 15 yards who stand on them for 10/20/30% of the amount healed by your Regrowth every 1 sec for 7 sec.

Ah Woooooo-hoooo can you say über-cool Lightwell with me? sprout it under a tank and you’ve got melee being healed. Stack your ranged and you’ve got ranged being healed. Of course, people won’t move on to the darned thing because ‘moving impairs dps lololol l2play!’ Has it occurred to you that DYING will DRASTICALLY impede your dps? FAR more than moving, because there won’t BE any dps!

Empowered Rejuvenation 0/5: The bonus effects of your healing-over-time and Swiftmend spells is increased by 4/8/12/16/20%

Straight up buff! Adds on some yummy Swiftmend goodness to this talent.

Natural perfection 0/3: Critical strikes against you give you the natural perfection effect, reducing all damage taken by 2/3/4%. Stacks up to 3 times. Lasts 8 sec.

…Mooo, I preferred old one. Moar spell critical chance! Uhhh…. since all this Cata talent stuff make me think we’ll need it..

Tier 9 Resto Talents: (Pertaining to the much QQed over spell, Tree of Life)

Revitalize 0/3: When your Regrowth or Lifebloom spell heal-over-time periodic damage(?) critically hits, you instantly regenerate 1/2/3% of your total mana. Cannot occur more than once every 6 sec.

Meh. Yes, Meh. One the one hand, Wooooo, we get a mana regen. But… Um… Well, if it worked over the raid people would luf us because it used to regen mana, rage, runic power AND energy. I guess it would’ve been OP, but this new version suits me just fine, especially with the news of ‘You will NEED to conserve your mana and not be whack-a-mole healer’.

Tree of Life. Tree of WE WANT OUR FORM BACK QQQQQQQQ(and yes I qq’d with ya) Life. 0/1: Shapeshift into the Tree of Life, increasing healing done by 15% and armor by 240%, but reducing your movement speed by 50%. In addition, some of your spells are temporarily enhanced while in Tree Form. Lasts 45 sec, 5min CD.

Uhhh….Uh……. Why movement speed? This really needs a post for itself.

Improved Tree of Life 0/3: Reduces the cooldown of ToL by 30/60/90sec and increases your damage done by 15% while in ToL .

WTFBBQ?!?!?!?!! Damage in ToL form lololol? Yay reduced CD, but…… Wuh buh duh Blizzard, I thought we weren’t allowed to dps in ToL and that’s why you nerfed it? Argle mixed messages!!! I don’t understand what Blizz wants to do here.

Tier 10 Resto Talents:

Improved Barkskin 0/2: Grants 80/160% additional armor contribution from cloth and leather armor while in travel form or while not shapeshifted. In addition, the damage reduction granted by your Barkskin is increased by 5/10%.

Exactly the same as the old Barkskin, except we are losing the 5/10% reduction to likelihood of it being dispelled. Poor PVPers, but I don’t think this is going to impact raiding druids, unless we start to see more fights like the Champions in Tot(G)C 10/25.

Gift of the Earthmother 0/5: Increases the healing done by your Tranquility to targets at or below 25% health by 4%, increases the healing done by the bloom effect of your Lifebloom by 2%, and your Rejuvenation also instantly heals 3% of the total periodic effect.

The other ranks are not available yet, so I can’t say anything about them. This is no longer a flat increase to spell haste (it’s not an increase to spell haste at ALL), or a reduction on LIfebloom GCD, but an interesting talent to change how our HoTs work. I would drool over the Rejuvenation effect, but how often will we need that? On a target that’s low on health, I would Regrowth/Rejuv/Nourish if needed, not Rejuv/Oops they died. Or Rejuv/Regrowth Swiftmend, and I guess that’s where this talent would come into play for me. On the Lifebloom effect, I can only say YAY more heals if it bloom when we need it. I stack my Lifeblooms, and only let them bloom when I have to, so this is a good change for me. Although now I’ll need yet MOAR HASTE. Yes I’m slightly obsessed. I declare this a buff!

The Final Tier! Tier 11 Resto Talent:

Wild Growth: Heals up to 5 friendly party or raid members within 15 yards of the target for 2905 over 7 sec. The amount healed is applied swiftly at first, then slows down as the Wild Growth reaches its full duration. 66% Base Mana. (Up from 23%)

…..ARfbrgle? We’re going to see gigantic pools of mana in Cataclysm, I know that, but 66% base mana is a lot. ..Ah phoo, I logged in resto spec. Well, let’s say as a feral with no +intellect, I have a mana pool of 6000, a nice round number. Multiply that by .66 (or {(2/3)*6000}. That’s roughly equivalent to 4000 mana. Rather a lot, isn’t it, especially when our base mana pool is going to be growing in Catacylsm? Maybe our pools of mana will be enough to handle it. We’ll have vast tracts of mana! (But Da, I don’t care about any of that. I just want to… sing!/No no no, stop that, no singing.)

Final wrap-up?

We’ve got buffs, we’ve got nerfs, and none of it balances out the fact we’ve lost Tree form.

Angry Tree!

A tale of Haste.

Once a druid was almost at the haste cap. She strived for the one second global cooldown, and she had almost reached it. She had haste gems socketed in and some haste from her gear, but then patch 3.3 dropped… and lo, the haste cap was suddenly much higher! And there was much gnashing of bark and wailing of one tree, for suddenly much more haste was required! And she still strived for haste, and bemoaned the fact that the upgrades that dropped for her had nigh on no haste, but much spellpower, and she now had so much spellpower that it was pouring out of her bark. She bought more haste gems, and got the guild jewelcrafter to work on getting the recipe so that she would only have to buy the raw, uncut gems. But haste still avoided her, and she beat the wall of the Dalaran bank in frustration. The new 5-man dungeons never popped up for her as a random heroic, and therefore no lovely nummy hastey items were gotten. She wailed in frustration as her heals landed just to late, and she haunted the auction house for the recipe so that the guild jewelcrafter could make epic haste gems. To this day, if you listen careful around the bank and the auction houses, and even sometimes in dungeons after someone dies, you can hear the sound of leaves rustling in the wind, and of an ent, sobbing softly as more people die.